Pollinator Park
Client: Poppins and Wayne
Project: VR & web experience
Role: Ux/Ui design
The Master Channel is an e-learning platform specializing in business and digital transformation skills. At the start of our collaboration, the team was poised for international expansion, ready to elevate their platform to meet the demands of a global audience.
To support their growth ambitions, the platform required enhanced digital branding to showcase its expertise and captivate a global audience, along with an optimized interface to deliver a seamless experience, allowing users to easily navigate and engage with all its features.
Pollinator Park
Pollinator Park
Client: Poppins and Wayne
Project: VR & web experience
Role: Ux/Ui design
Pollinator Park is an award-winning virtual reality experience that imagines a future without pollinating insects. Designed for The European Commission and in collaboration with renowned ‘archiobiotect’ Vincent Callebaut, this 30-minute interactive journey combines futuristic design with emotional storytelling. It aims to raise awareness about the alarming decline of pollinators and inspires global action to protect them.
I was tasked with optimizing the overall user experience and designing tailored interfaces for key sections of the digital environment. This pushed me out of my comfort zone, but it was an incredibly fun and rewarding experience.
Pollinator Park is an award-winning virtual reality experience that imagines a future without pollinating insects. Designed for The European Commission and in collaboration with renowned ‘archiobiotect’ Vincent Callebaut, this 30-minute interactive journey combines futuristic design with emotional storytelling. It aims to raise awareness about the alarming decline of pollinators and inspires global action to protect them.
I was tasked with optimizing the overall user experience and designing tailored interfaces for key sections of the digital environment. This pushed me out of my comfort zone, but it was an incredibly fun and rewarding experience.
Some of the challenges I faced included visually clarifying user navigation within the world and designing 2D and 3D UI components for orientation desks, wayfinding instructions, and informative screens. Personally, the most difficult aspect was creating visual cues that worked seamlessly across both VR and web environments.
Some of the challenges I faced included visually clarifying user navigation within the world and designing 2D and 3D UI components for orientation desks, wayfinding instructions, and informative screens. Personally, the most difficult aspect was creating visual cues that worked seamlessly across both VR and web environments.
Some of the challenges I faced included visually clarifying user navigation within the world and designing 2D and 3D UI components for orientation desks, wayfinding instructions, and informative screens. Personally, the most difficult aspect was creating visual cues that worked seamlessly across both VR and web environments.
© Nathalie Kronal Comm V 2024
© Nathalie Kronal Comm V 2024
© Nathalie Kronal Comm V 2024
© Nathalie Kronal Comm V 2024